work(s) & collaborations

All current and recent Theater Performance Collective’s works see internil (on Marina’s website) or internil (on the collective’s site)

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TEACHING & WORKSHOPS

LEHRAUFTRAG FU Berlin am Institut für Theaterwissenschaft / Praxisseminar:

Codierte Cam-Körper. Szenisches Projekt (Inhalt: s. Vorlesungsverzeichnis Sommersemester 2023)

Hybride Beziehungen. Eine szenische Untersuchung des Verhältnisses von performenden Körpern zu digitalen Technologien (Inhalt: s. Vorlesungsverzeichnis SoSe 22 / WiSe 2022/23)

Eine szenische Untersuchung des Verhältnisses von performenden Körpern zu digitalen Technologien auf Basis der Viewpoints-Spielweise – (Inhalt: s. Vorlesungsverzeichnis SoSe 21 / WiSe 2021/22)

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VIEWPOINTS TRAINING BERLIN _ since 2015

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RESEARCH & RESIDENCIES

( also see internil )

Coming up: März/April 2023. Virtuelle Körper am FWT Köln

Jan/Feb 2021. 3RD skin am TD Berlin (Gefördert vom Fonds Darstellende Künste aus Mitteln der Beauftragten der Bundesregierung für Kultur und Medien im Rahmen von NEUSTART KULTUR und Flausen+) – eine künstlerische Recherche zu haptischen Technologien für Performance und Mixed Reality. 

Marina Dessau (internil) baut vibrotaktile Maschinen, kombiniert Ton-Bild-Tast-Sequenzen & untersucht die Wahrnehmung anderer Intelligenzen. Wie setzen Cephalopoden, wie KI’s ihre Welt zusammen? Können wir uns der nicht zu beantwortenden Frage nähern, indem wir unsere Sicht um einen Sinn erweitern?

For 3RD skin Marina Dessau (internil) builds vibrotactile contraptions and combines sound-image-touch sequences in immersive, as well as nonsensical ways. With the help of the built devices, VR/AR and her body, she investigates the perception and subjective experience of other intelligences. How do cephalopods, how do AI-based sensory systems assemble their world? Can we approximate the unanswerable question by adding the sense of touch to our common sensory assumptions about other species?

Dokumentation 3RD skin

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Jan – March 2020 | Palo Alto, CA | Research on Haptic Feedback Device for Arts and Performance Context | Translation von visuellen und auditiven in haptische Informationen

2018 EMOTIONS FROM AN ALGORITHMIC POINT OF VIEW [Live Performance] is a collaboration between visual artist Coralie Vogelaar choreographer Marjolein Vogels and performer Marina Miller Dessau.

@transmediale Berlin 2018 | @V2 Rotterdam 2018 | @puntWG Amsterdam 2018

Together they explored and trained deconstructed facial expressions according to the Facial Action Coding System, developed by prof. Paul Ekman in 1978. This system forms the basis of contemporary emotion recognition software and shows us a computer way of looking at our emotions.

By combining these collaborative performative experiments with algorithmic compositions and image blending as a method, these studies have resulted in – amongst other – two video installations and a live performance exploring the complexities and unknown expressions of the face. Sound design: De Auditieve Dienst, Arnoud Traa […] [text from puntwg.nl]

Publication Happy (49%) by Coralie Vogelaar, 368 pages with randomized generated facial expressions analyzed by emotion recognition software. Performer Marina Dessau

Video Random String of Emotions by Coralie Vogelaar, performer Marina Dessau

Publication Arts Magazine Metropolis M

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Other Collaborations in the Past:

Furthermore Marina has been working with and/or for Nora Adwan (since 2009), Lars Gressmann (since 2015), annette hollywood (2017), Martin Nachbar, Gabi dan Droste (invitation to Tanzkongress 2016), Nathalie Tafelmacher-Magnat, Alba Sotorra, Dagmar Weiß et al.

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Documentary Film:

Between 2013 and 2017 Marina has been working as a script writer/dramatic adviser on the team of Berlin-based documentary producer Nadja Smith. Together with Nadja (production), in 2016 she was awarded the HBO Europe Development Award for her documentary script ‚The Earth Masters‘ (idea: Alba Sotorra).

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Viewpoints-Training Berlin

ab Sommersemester 2021 _ Lehrauftrag FU-Berlin am Institut für Theaterwissenschaft (Praxis-Seminar Eine szenische Untersuchung des Verhältnisses von performenden Körpern zu digitalen Technologien auf Basis der Viewpoints-Spielweise)

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